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I've checked my code and the examples I've given to
state what I said.
For one: If objects are misplaced, that may be the case.
But what do you make of the ghost-appearances?
Or parts of objects being cut off? That doesn't make much
sense, but I'm not into the POV-Code that much to
actually know if its not related somehow, at least internally.
Oh, and the month: I've been using the Beta 16 for the photons,
and the RC1 for other tests (aside radiosity), so sometimes the
month is wrong...
Thorsten Froehlich wrote:
> That is plain wrong!!! They simply appear misplaced because they are at
> invalid positions. There is *no* valid output for vnormalize(0) because you
> cannot normalize a zero-length vector as it is mathematically impossible!
>
> Thorsten
>
> PS: Your date is by one month behind the real world :-)
>
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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